For Multi-User Licensing: Please contact David Fienup via the “Contact” link on this website.
- Audio Files: 381
- Audio Clips: 578
- Size: 1.12 GB unzipped
- Format: WAV
- Fidelity: 96k/24bit
- Channels: Stereo
Glass Smash HD is a massive collection of individual glass sounds including breaking, smashing, debris and footsteps. This library is a year in the making! Never buy another glass breaking sound effect again! This library contains 578 individual clips spread across 381 audio files. All of the sounds in this library were recorded, edited, and mastered as 96k/24bit WAV files. I started off by smashing everything I could find including panes of glass, mugs, beakers, shot glasses, growlers, light bulbs, beer/wine/champagne/soda/hot sauce bottles, punch bowls and cups, fish bowls, table tops, vases – even an old 30” tube tv and a chandelier! I had so much glass I started stacking panes of glass on top of each other and smashing several at a time with a 4lb sledgehammer! And I wasn’t happy yet? HECK NO! I picked up piles of broken glass and dropped them to simulate debris. Everything from light, powdery debris up to buckets of glass debris. Then I thought, well, while I’m here… So I walked all over that glass. I jogged, ran, walked, crept, and most importantly made “small moves” like turning around, grinding, transferring my weight, individual small steps and much more. Will you or I ever need that much glass? I don’t know. Probably not… But hey – you won’t have to buy another glass library for a long, long time – if ever. I even threw in a couple of ceramic breaks, and a few instances where the object didn’t break at all… Just kind of bounced a few times…
Recording Technique: Most of the breaking and smashing sounds were recorded with two different stereo pairs. The first set is a close XY, captured by a RØDE NT4 running into a Sound Devices 702T. The second is a distant (5 to 6’ away) ORTF set using the SONY PCM-D50. The sonic differences between the two microphone setups are noticeable – not in terms of room reverberation, but in terms of timbre. All sounds were recorded in a padded Foley room with a cement floor (my “dirty Foley” room). The sounds are virtually dry. What I discovered with the glass is that you pick up different ringing sounds and overtones at different distances and angles. Learn something new everyday, am I right?!
Notes: Sounds were recorded and edited in sequence. Sounds labeled “702T” were recorded with the Sound Devices 702T using a RØDE NT4. Sounds labeled “D50” were recorded using a SONY PCM-D50. Files labeled similarly, but with one set using “702T” and one set using “D50” in the file name are recordings of the same sonic even from different perspectives. For example: “Glass_Break_Beaker_702T_Fienup_001.wav” and “Glass_Break_Beaker_D50_Fienup_001.wav” are recordings of the same sonic event from two different perspectives.
This collection provides some new and interesting sounds, as well as a ton of variations so your soundtrack never gets old! All Soundopolis tracks include metadata tags so they are easy to find using any search engine. All tracks were recorded, edited, mastered, and packaged as 96k/24bit wave files. Collections come in easily downloadable zip files.
UCS Update: New purchases of Glass Smash come fully equipped with UCS metadata and filenames. Previously purchased copies can also be updated.
Soundminer Users: To update your old version to the new UCS metadata, create a new database, scan in your copy of the collection, change the "Manufacturer" metadata column to say 'Soundopolis' (without the quotes, and capitalize the first 'S'), select the "Database" dropdown menu, and select "Lookup Metadata from Cloud". Once the metadata is done updating, you can select all of the files, right click on them, and select "Embed Selected". NOTE: THIS WILL CHANGE THE FILE NAMES!!! If this action will impact older projects that use these sounds, it is your responsibility to save a copy with the original filenames somewhere so as not to impact those projects.
Other Update Options: Below are two zip files. One is a text file with all of the metadata generated by Soundminer. The second is that same information in a Microsoft Excel spreadsheet. These should help if you use a program other than Soundminer. For directions on how to update your particular program, please consult with the manufacturer's website. Soundopolis only uses Soundminer, and is not familiar with the metadata updating procedures of all of the other programs available.